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 What is Shadowbane?

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What is Shadowbane? Vide
帖子主题: What is Shadowbane?   What is Shadowbane? 0751019.02.10 22:09

What is Shadowbane? A simple question, but not so simple to answer. Shadowbane is many things to many people. The game is officially classified as a Massively Multiplayer Online Roleplaying game (MMORPG or MMO for short), but there are some who would classify it as a real-time strategy game. Which is it?

什么是魔剑?一个简单的问题,但并非如此简单的答案。魔剑是很多人很多东西。游戏正式列为大型多人在线角色扮演游戏(MMORPG或简称为网络游戏),但也有一些谁将自己归为一即时战略游戏。这是什么?

Well, both actually. Shadowbane uses many elements from strategy games such as city building, sieges, territory conquest, and tactical formations and weds them to a game system similar to other fantasy MMORPGs. Players level and adventure in Shadowbane as they do in other MMOs, but Shadowbane offers unique activities in the game world, adding reasons to continue play after the more conventional RPG has been mastered

同时,双方实际。魔剑用途,例如城市建设,包围,征服领土,从战略游戏的许多要素,战术单位和新人到一个游戏系统类似于其他幻想MMORPG游戏。球员水平和魔剑冒险,因为他们在其他MMO游戏一样,但魔剑在游戏中提供了世界上独一无二的活动,增加的原因后,继续发挥更为传统的RPG游戏已经掌握

Shadowbane has expanded the concept of what an online persistent world RPG can be. Rather than focusing on the story arc of the single character and taking the game no further, Shadowbane extends the experience by creating a backdrop of political intrigue and wa***re for players to become engrossed in. Players can join together to form guilds, raise armies and conquer Kingdoms. Leaders marshal their strength to build keeps, temples and fortifications. Armies battle their rivals to control resource mines crucial to their kingdoms' growth. And when diplomacy fails, legions and siege engines batter down the walls of cities, and the destinies of player nations are decided on virtual battlefields

魔剑扩大了什么是网络世界的角色扮演持续可概念。而不是侧重于单个字符的故事弧,并采取任何进一步的游戏,魔剑扩展为玩家创造一个政治阴谋和战争背景下的经验,成为英寸玩家可以携手合作,形成行业协会,提高军队和征服埋头王国。领袖元帅自己的力量建设不断,寺庙和防御工事。军队作战对手,控制资源的矿山关键的王国'的增长。当外交努力失败,军团和攻城面糊了城市的墙壁,和球员的国家都在虚拟战场决定命运

Character Creation and Development
角色的创建和发展

Shadowbane has one of the most in-depth character creation and development systems in the world of online gaming. The process begins simply; determine what Race and gender you want your avatar to be, then choose one out of up to four Base Classes; Fighter, Healer, Mage, and Rogue. Once your avatar reaches 10th level, it promotes into one of more than twenty Professions, with the choice limited by race and Base Class. An Elf Mage, for instance, could promote into a Wizard, a Necromancer, a Channeler, or even an Assassin! A Human Rogue could also promote to an Assassin. These characters, while both Assassins, have very different styles and capabilities, based on the powers and abilities they acquired from their Base Class. The Rogue-born Assassin, for example, has access to special dagger attacks and can wear light armor, while the Mage-based Assassin can blast his enemy with magical spells!

魔剑已经在大多数在在线游戏的角色创造世界的深度和发展的系统之一。这一进程始于简单;确定什么种族和性别你希望你的头像被,然后选择多达4个基类一出,战斗机,医治者,法师和盗贼。一旦您的头像达到第十水平,推动将超过20业之一,按种族和基类有限的选择。一个精灵法师,例如,可促进成一个向导,一个法师,一个Channeler,甚至是刺客!阿人类流氓也能促进一个刺客。这些字符,而两个刺客,有非常不同的风格和能力,权力和能力,他们从收购的基类。流氓出生的刺客,例如,可以使用特殊的匕首攻击和轻装甲可以穿,而法师的刺客可以高炉他与法术的敌人!

Character Development and diversity does not stop there. After an avatar has taken on a Profession and learned the ways of combat, they can take on up to four Disciplines to customize their powers and capabilities. Each Discipline represents an elite order or special group, offering special areas of expertise for characters to pursue. Disciplines offer a limited multi-classing in Shadowbane; Some Disciplines focus on specific styles or types of combat, while others represent mastery of a particular school of magic or even inborn supernatural abilities! From elite Elvish sword masters to Werewolves, Shadowbane offers dozens of distinct Disciplines that allow players to fine tune their characters to an unprecedented degree.

魔剑拥有了最深入的角色创造和人格发展和多样性的并不止于此之一。经过头像已经在专业和经验的作战方式,他们可以在四个学科定制自己的权力和能力。每一学科代表一个精英命令或特殊群体,提供不同专业领域的字符追求。学科提供了有限的多,在魔剑分级,一些具体的作战样式或类型的学科重点,而另一些代表的魔术,甚至先天超自然的能力是学校的掌握!从精英精灵语剑大师的狼人,魔剑提供了几十个不同的学科,让玩家的人物微调到空前的程度。

The Greatest Story Ever Told
万世流芳

Shadowbane...

A famous name, and a grim one. The sword that broke the Elvish Empire, with a blade to cleave the World. The greatest weapon that shall ever be forged, Shadowbane bears a bright name, a name of hope. And yet, dark omens have gathered about that hallowed blade from the time of its forging. Legends coil and twist around it like thorny vines, crowned with fierce blossoms, red as blood


魔剑...

著名的名称和严峻的。这把剑是帝国打破了精灵语用刀片,切断的世界。最大的武器,应永远伪造,魔剑熊光明的名字,一个充满希望的名字。然而,黑暗预兆收集了很多有关,从它建立的时间神圣的刀片。传奇线圈和扭曲周围棘手的葡萄一样,激烈的花朵,例如血液丹顶鹤

Looking back to our original question: What is Shadowbane? There is a third answer: Shadowbane is a mighty weapon, the Sword of Destiny, on whose edge hangs the fate of the world of Aerynth. Of all the MMOs on the market, none has ever come close to Shadowbane in terms of original lore or story content. Often referred to as the Master Bard of Shadowbane, Meridian has single-handedly breathed life into 5,000 years of recorded game history. The heroes and villains of the past, and all of the many races, classes, and gods who exist within the universe of Shadowbane have become an almost tangible presence for fans and developers alike. Shadowbane's lore provides a rich framework in which players can ground their characters and guilds, and also provides justification for many of the game systems and endemic player conflict. Aerynth is a shattered world, whose history is replete with ancient feuds, holy wars, and deeds of legend

回顾我们原来的问题:什么是魔剑?还有第三个答案:魔剑是一个强大武器,命运之剑的边缘上,挂起了Aerynth世界的命运。在所有市场上的MMO游戏,从来没有接近魔剑的原始传说或故事内容方面。通常被称为大师的魔剑巴德的,经一手注入了5000多年历史记载的游戏生活。英雄和恶棍的过去,和许多种族,阶级所有,神谁魔剑内的宇宙存在已经成为球迷和发展有形的存在几乎一样。魔剑的传说提供了丰富的框架,使玩家可以实地的角色和行会,并规定了对游戏系统和特有的球员许多冲突的理由。 Aerynth是一个支离破碎的世界,他们的历史充满了古老的争斗,神圣的战争,在传奇事迹

Player-versus-Player Combat
玩家对玩家的战斗

Shadowbane has been built from the ground up to support Player-versus-Player (PvP) combat. Every facet of the game system including the game's backstory, actively encourages it. In addition to one-on-one PvP dueling, Shadowbane's game mechanics also support and encourage Guild-versus-Guild (GvG) and Kingdom-versus-Kingdom (KvK) combat.


魔剑已建成从根本上支持玩家与玩家(PvP)战斗。每一个游戏系统,包括游戏的backstory,积极鼓励它的一个方面。除了一对一的决斗一同步交收,魔剑的游戏机制,支持和鼓励工会抗协会(GVG)和英国抗王国(KVK公司)作战。

This isn't to say, however, that PvP Combat is completely unrestricted - Shadowbane's game world is divided into zones and territories, with conflict levels ranging from completely protected (such as the Newbie Areas and Starting Cities) to extremely dangerous (hostile advanced areas and land held by enemy nations).

这并不是说,然而,PvP战斗是完全不受限制-魔剑的游戏世界分为区和领土冲突从完全的保护(如新手区和启动城市)到极其危险的(敌对先进地区等不同层次,和土地被敌人联合国举行)。

We have worked very hard to ensure that the combat system offers the most balanced PvP experience on line, and that player conflict fits within the context of the game world. Pointless violence is not the purpose of Shadowbane: but we also assert that it's hard to tell a gripping story (especially a gripping fantasy story) without conflict or battles. We remain firm believers that PvP and Roleplaying can go hand in hand, and that, in fact, the pinnacle of each can only be achieved when the two exist in tandem. Without the power to back up your words, what good is a well-acted swagger? And how much more meaningful will your character's victories be when firmly grounded in an epic or mythic context?

我们很努力工作,以确保作战系统,提供最均衡的在线同步交收的经验,而且球员的冲突适合在游戏世界中。毫无意义的暴力行为不是魔剑目的:但我们也强调这很难说是扣人心弦的故事(尤其是扣人心弦的幻想故事,没有冲突或战争)。我们仍然坚定信仰的同步交收及角色扮演可以齐头并进,而事实上,每个才能实现的时候,双方存在协同顶峰。如果没有力量来支持你的话,又有什么好处良好行事招摇?又怎么会更有意义的字符的胜利,必须牢固基础时,在史诗或神话背景?

The traditional Player-Killers (PKs) of other games are outsiders who wander from region to region in search of prey, vanishing when their victims come looking for revenge. In Shadowbane, however, all players belong to a Guild, run either by GMs or Players. Guilds are highly territorial, and you can easily learn where a character is from by viewing their Guild Crest when you click on them or by viewing your "Recent Attacks" log. Wanton murderers will be held accountable for their actions by the Guilds they serve, and the penalties for being expelled from a player Guild are severe. Furthermore, trying to operate without the fixed home base that a Guild provides is asking for serious trouble. So, you may ask, what's to keep all the PKs from forming Guilds of their own? Nothing, but there's nothing to keep you and anyone ever troubled by them from forming your own Guilds, and battering the PK Guilds to dust. It's hard to hide a player city. Also, Shadowbane's reliance on Guilds means that every victim has a Guild full of supporters to help them get even. In Shadowbane, PvP isn't about PKing. It's about payback

传统的玩家杀手(的PK)其他游戏外人谁这边地区寻找猎物的地区,消失时,其受害者来寻找报复。在魔剑,但是,所有的球员属于协会,运行无论是七三或球员。行业协会是高度的领土,你可以很容易地在一个人物学习,从他们的行会通过查看佳洁士当你点击它们或查看您的“”最近的攻击是日志。肆无忌惮的凶手将举行由行业协会,他们为他们的行为负责,而被处罚的球员协会驱逐严重。此外,试图在没有固定的基地,一个协会提供所要求的严重问题。所以,你可能会问,什么是阻止形成自己的行业协会所有的PK?没什么,但没有什么让你和任何人都从他们所困扰形成自己的行会,和殴打PK的行业协会的灰尘。很难隐藏玩家城市。此外,魔剑对行业协会的依赖意味着每一个受害者是协会的支持者全力帮助他们甚至。在魔剑,PVP是不是PKing。这是关于回报

Emphasis on Player Interaction
注重玩家互动

We believe an online title can be more than just a "game." By combining the elements of an RPG with a service model geared towards on-going narration we are creating a unique new form of entertainment; a new type of media in which the viewer can make the leap from "silent observer" to "active participant."

我们相信,一个网上的标题可不仅仅是一个“游戏”。通过结合与对正在进行的叙述,我们正在创造一个独特的新的娱乐形式面向服务模型角色扮演的元素,媒体在观众就能跃升,从“沉默的观察者”到“积极参与新的类型。

We didn't just want to build a game; we wanted to build a living world. Shadowbane is dynamic, breathing model of a feudal society -- with all the cooperative and competitive implications thereof. We believe that this creates the ultimate roleplaying experience, and that the opportunities for human interaction brought about by such a flexible environment far surpass the possibilities offered by a more static, repetitive model. In the past, the mantra of MMOs was level, loot, repeat� Level, loot, repeat� In Shadowbane, players shape the face of the game world: players decide where their cities are, what buildings and services they hold, which regions of the map are ruled by those cities, and ultimately, whether those cities will survive the ambitions of their rivals. You decide

我们不只是要建立一个游戏,我们想建立一个生活世界。魔剑是动态的,呼吸是一个封建社会的模式-与所有的合作和竞争力的影响及其。我们认为,这创造了最终的角色扮演的经验,而且对人类交往的机会所带来的灵活的环境,远超过一个比较静态的,重复的模式所提供的可能性。在过去,MMO游戏口号是水平,哄抢,重复程度,哄抢,在魔剑重复,玩家塑造的游戏世界的面貌:球员在城市的决定是什么,建筑和服务的持有,哪些地区地图是这些城市的统治,最终,这些城市能否继续生存的对手的野心。你决定

In short, we don't want to give you "just a game"... We want to give you the opportunity and the power to Change the World.

总之,我们不想给你“只是一个游戏”...我们想给你的机会和能力改变世界。

So What Exactly is Shadowbane?
因此,究竟是什么魔剑?

Is it a RPG? It it an RTS? Is it a political game? Is it a story? Is it all of the above? The best way to answer that question is to try it yourself !

这是否RPG游戏?这是一个RTS?是不是一场政治游戏?它是一个故事?这一切上述?最好的办法就是回答这个问题,自己尝试吧!




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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751019.02.10 22:21

这个是文化帖,顶
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歪歪
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751019.02.10 22:24

我回帖 因为我是文化人。。。
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mf-max
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751019.02.10 22:32

自己顶 个
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 9:25

用的翻译工具很脑残... [要查看本图请先注册登录]
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 19:40

同意楼上的意见! [要查看本图请先注册登录]
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 20:43

信息时代,讲的是效率。
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 21:22

不懂就不懂嘛.... [要查看本图请先注册登录]
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 22:05

[要查看本图请先注册登录]
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What is Shadowbane? Vide
帖子主题: 回复: What is Shadowbane?   What is Shadowbane? 0751020.02.10 23:04

。。。。。。
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