Hey All, it’s been busy month, lots of progress has been made. And we are moving right along to having a date to set (but not yet). Rich and Sysreq are driving the dev team to great progress, with some refactoring for effiencies to new commands and features being added in, and by new I mean new to SBE but just adding original features to SBE. We appreciate your patience as this is a large project and far more time heavy than orginally budgeted for.
Highlights:
Tweaks to the QT system: We have been *** changes to the QT system to fine tune sight distance and enabled the ability to see other players on screen.
Buildings are visible: We have now enabled buildings to be visible on game map. Also the commands for staff to enter buildings into the database have been implemented, and the design staff has been working hard to get all the buildings into the game map.
Map Updates: Mines have been entered onto the map, as have TOLs for all the NPC cities
Movement tracking system: The first draft of the server side movement tracking system has been coded. This will allow the server to know where each user is for various items, such as building/player loading, shout, say, etc.
CSR Commands: Some of the CSR commands have been entered in to deal with unruly users
User Commands: /ignore and /social are now implemented, can also submit a CCR petition when having problems
Staffing: Claymore1977 is back ... sort of, he is still swamped but is able to give dev help. What this means is RichV and Sysreq will continue to lead the Development team, with Claymore1977 in the background. We have also added a few more developer initiates to see if we can get them ramped up and the server done with more quality and faster.
Closed and Open Beta: There is still no date set for this, but I see we are closer than ever to it. Please know that there will be a fair and specific selection process for Closed Beta. Once we have nailed that process down we will let you know.
Otlicho
SBE producer
中文
大家好,这是繁忙的一个月,已经取得了许多进展。而且我们正在沿着一个适当的日期完工(但尚未)。RICH和Sysreq推动开发团队很大进展,一些新的命令和功能effiencies重构,新的魔剑加入了我的意思、而且增加原有魔剑的功能。我们感谢你们的耐心,因为这是一个大项目多的时间,远远超过orginally预期。
概述
加速QT系统:我们已经作出的QT系统的变化进行微调视线距离,使能够看到屏幕上的其他玩家
建筑物是可见的:我们现在已经启用的建筑物将在游戏地图可见。工作人员还命令进入该数据库已经实施的建筑物,设计人员一直在努力进入游戏地图的所有建筑物
地图更新:Mines 已经进入到地图,这里没看懂。。。
运动追踪系统:在服务器端的跟踪系统运动的第一稿已编码。这将允许服务器知道每个用户的各种项目,例如建筑/玩家中,喊叫,发言,等
CSR的命令:有些CSR的命令已经进入处理违规用户
用户命令:/忽略和/社会正在实施,也可以提交一个CCR请愿书时遇到问题 (没看懂。。。)
工作人员:Claymore1977又回来了...,他仍然没有投入,但能够提供dev的帮助。这意味着RichV和Sysreq将继续领导开发团队在后台Claymore1977。我们还增加了一些开发商提出来看看我们是否能够让他们但凡和服务器提供更多优质的和更快的完成。
封闭与开放测试版:还有此日期仍未确定,但我认为我们比以往任何时候都更接近它。请注意,将有公平的封闭测试和具体选择过程。一旦我们钉在这一进程下,我们将让你知道。
发布人 Otlicho
魔剑制作者
看样子他们的工作非常顺利了,有开发商的参与活就好干多了。。。另外 大家来为开发主力rich和sysreq 加油吧,