国防部建设者 OK So lately I have noticed a few people asking for defense formulas, or help on how to build a defense based character.行,所以最近我注意到一些人对国防的公式,或帮助关于如何建立一个防御性质的要求。 I will discuss the aspects of what makes a good defense character, some of the choices you can make, and some common mistakes.我将讨论如何成为一名优秀的防御性质的方面,选择一些你可以和一些常见的错误。
The Formula: 计算公式如下: •Defense = ((Dexterity*2) + (Total Armor Defense*(Armor Skill * .03)) + (Shield Armor * (shield skill * .03)) + ((Primary Weapon Skill + Secondary Weapon Skill)/2)) * (1. Stance Modification) •防御=((敏捷* 2)+(共护甲防御*(护甲技能* 0.03))+(盾甲*(屏蔽技能* 0.03))+((小武器技能+中武器技能)/ 2) )*(1。姿态修改)
STATS 新科封装测试 First it is important to look at you stats.首先,它是重要的看着你的统计信息。 When building a character an efficient stat layout is important, but you also have to have a purpose for you character as well.当建立一个有效率的统计性质布局很重要,但你还必须有一个为你的目的,性质以及。 Str (strength) affects damage output on melee characters and attack rating on all characters using str based weapons.海峡(强度)影响所有使用海峡的近战武器对人物角色的损害和攻击额定输出。 Dex (dexterity) affects damage output on melee characters,and attack rating on all characters using dex based weapons.地塞米松(灵巧)影响的近战伤害输出角色,攻击和使用地塞米松的所有武器字符评级。 Dex also increases defense, because of this, melee characters, using dex based weapons, are a popular choice.地塞米松也增加防御,正因为如此,近战的字符,使用地塞米松的武器,是一个受欢迎的选择。 Int (intelligence) will affect casting damage, spell attack rating, and will allow for both extra training points, and will raise overall training ability.诠释(情报)将影响铸件的损害,法术攻击等级,并允许这两个额外的训练点,并提高整体培训能力。 Con (constitution) gives both health points, and stamina. CON组(宪法)为两个保健站,和耐力。 Finally spi (spirit) gives both mana, and will affect the low end damage range for spells.最后的SPI(精神)为两个法力,并会影响到低端的法术伤害范围。
Earlier I stated that int will give extra trains, which may cause a stir.刚才我说,诠释将给予额外的火车,这可能会引起轰动。 The reason I said this, is because when you raise int, each of your skill trains will raise at a 6:1 ratio.我之所以这样说,因为当你提出诠释,每列车是将你的技能在6:1的比例筹集。 Meaning that for every 6 point put into int, there is one less point you have to train into armor, weapon, or dodge skill.这意味着每6点到诠释来说,有一点是少了一个你把自己培养成为盔甲,武器,或躲避技能。 This is very important in characters that will not be using dex based weapons.这是非常字符不会使用地塞米松的重要武器。
RUNES 符文 Often when people make defense characters the first thing they decide to do is take the lucky rune at creation.通常人们做出防御字符他们决定首先要做的是采取创作的幸运符文。 While lucky will help with defense, it is not ALWAYS the best choice.虽然幸运将帮助防守,这并不总是最好的选择。 For example, a def based nightstalker will often have about 1900 def.例如,一个高清的nightstalker往往有大约1900高清。 When taking Lucky, your defense will increase about 95, allowing you to be close 2k defense.当拍摄幸运的是,你的防御将增加约95,让你接近2K的辩护。 Many scouts will approach 2400 defense, meaning lucky will allow an extra 120 def.很多球探将接近2400防御,这意味着幸运将允许120多高清。 If this is the case, the points used for lucky, could be more appropriately used in dex for more damage, or in con for more health and stam.如果是这样的情况下,所使用的幸运点,可以更恰当地塞米松用于更大的破坏,或了解更多的健康和斯塔姆在Con。
It is also important to note, that certain discs will allow a character to wear armor that provides better defense, which will be discussed later, and that some discs allow self buffs which will help def as well.同样重要的是要注意,某些光盘将允许一个字符穿盔甲,提供更好的防守,这将在后面讨论,有些光碟让自我爱好者,这将有助于高清以及。
CLASS 类 When choosing a class, there are many reasons to look at each.当选择一类,有很多理由看看每个。 Some classes have abilities and powers you wish to have, others get special items that help with defense.有些班级有能力和权力你想拥有,别人得到帮助,与国防特殊项目。 For example, healers and fighters both get shields, but only the fighters can use the vorgrim shield.例如,治疗师和战士都得到盾牌,但只有战士可以使用vorgrim盾牌。 If you are building your character around a piece of gear, the class you choose may affect if you character is able to use that gear.如果你是一个齿轮围绕一块你的性格,类可能会影响您选择,如果你性格是可以使用该设备。
PROFESSION 行业 The profession you choose is a very important part of building a def based character.您选择的专业是建立一个基于字符清晰度非常重要的一部分。 The profession will not only affect the weapons able to be chosen, but will also determine the bonus provided by def stance.医学界,不但会影响武器能够被选上,但也将决定由高清立场提供的奖金。 Professions will determine the buffs you can use on yourself, and the abilities you are able to use.业将决定爱好者你可以对自己使用,和你的能力可以使用。 Below I will give a list of professions, and their weapon modifier ( for the above formula), and the professions that have buffs which will help defense.下面,我将给出一个专业的名单,并为他们的武器改性上述公式(),以及具有专业爱好者,这将有助于防御。
WEAPON 兵器 Weapon choice has little to do with defense so I will only touch on it lightly.武器的选择也没有多大关系,所以我只会防守上轻轻触摸。 There are many options when *** def based characters, from str based melee weapons, to damage based dex weapons, to proccing dex based weapons.有基于字符时,高清,从海峡的近战武器,损害的地塞米松许多武器选项,proccing塞米松基武器。 While I usually suggest a dex based weapon on defense characters, a few characters should use str based weapons, for the weapon powers that will be granted.虽然我通常建议一地塞米松国防人物,基武器几个字符应该使用STR基因为基础的武器,对武器,将被授予的权力。 An example of this is the sword wielding templar.这方面的一个例子是挥舞剑圣堂。 The sword powers are a higher rank for templars, and will provide an attack rating cut.剑的力量是更高层次的圣殿,并将提供一个攻击等级晋级。 If you wish to know more about proccing weapons, there are many guides available for these.如果你想知道更多有关proccing武器,这些可有许多指南。
ARMOR 装甲 Armor choice will vastly affect the defense your character is able to choose.护甲的选择会大大影响你的性格是可以防御的选择。 As we all know there are three types of armor: heavy, medium, and light.大家都知道有三个装甲类型:重型,中型和轻型。 Each of these has its purpose, its advantages, and its disadvantages.其中每一个都有其目的,其优势,但它的缺点。 Light armor will give less of a defensive bonus, but will have the lightest dex penalty based on weight, where as the heavy armor will have the exact opposite effect.轻装甲将会给防御奖金少,但有重量最轻的地塞米松刑罚,其中的重型装甲将有完全相反的效果。 Below I will list the armor modifier for all 100% armor, the dexterity given by each set, and the weight penalty for each.下面我将列出所有100%装甲装甲修饰符,灵巧给予每个集,并为每个重的刑罚。 I will also provide the shield modifier for both the vorgrim fighter shield, and the other 100% shields.我会还为两个vorgrim战士盾盾修饰符,和其他100%盾牌。
MODIFIERS: 修饰符: Stance modifiers: 姿态修饰符: Assassin - 1.17刺客 - 1.17
Barbarian - 1.15野蛮人 - 1.15
Bard - 1.23巴德 - 1.23
Chaneller - 1.13 Chaneller - 1.13
Confessor - 1.19忏悔 - 1.19
Crusader - 1.25十字军 - 1.25
Doomsayer - 1.19灾难预言者 - 1.19
Druid - 1.17德鲁伊 - 1.17
Huntress - 1.19亨特里斯 - 1.19
Nightstalker - 1.17 Nightstalker - 1.17
Prelate - 1.23主教 - 1.23
Priest - 1.25普里斯特 - 1.25
Ranger - 1.19兰杰 - 1.19
Scout - 1.25斯考特 - 1.25
Sentinel - 1.17哨兵 - 1.17
Templar - 1.19坦普勒 - 1.19
Thief - 1.25小偷 - 1.25
Warlock - 1.21术士 - 1.21
Warrior - 1.25战士 - 1.25
Powers and buffs by class: 权力和爱好者的类: Bard- group def, int buff, dex buff巴德组高清,诠释浅黄色,浅黄色地塞米松
channy - def buff, healer buffs Channy的 - 高清爱好者,医治者迷
Sader - def buff, grp deff buff, healer buffs萨德 - 高清爱好者,玻璃钢deff爱好者,医治者迷
Doomy - def buff, passive buff, weapon buff, healer buff Doomy - 高清爱好者,被动爱好者,兵器爱好者,医治者爱好者
druid - dex buff, int buff, healer buffs德鲁伊 - 地塞米松爱好者,诠释爱好者,医治者迷
huntress - dex, transform亨特里斯 - 地塞米松,转变
prelate - def, healer buffs主教 - 高清,医治者迷
priest - group def, def, and healer buffs牧师 - 集团画质,画质,和医治者迷
ranger - dex, dex, transform护林员 - 地塞米松,地塞米松,转化
thief - aoe atr cut小偷 - 卓越学科领域的ATR切
warlock - def, dex, int buffs术士 - 高清,地塞米松,诠释迷
All modifiers listed can be applied to the formula given at the beginning of this discussion, all buffs and bonuses should be applied before multiplying, to help determine the defense that will be given.列出所有修饰符可用于在本开始讨论给该公式,所有爱好者和奖金之前应乘以适用,以帮助确定将给予辩护。 If you feel as though something I said was wrong, feel free to point it out, I am human, wrote this late at night, and have had nobody look over it for me.如果你觉得好像我说的是什么错误,请随时指出来,我是人,写了这个深夜,并在它有没有人找我。 Often it's something I have overlooked and it will be changed quickly and thanks will be given, otherwise, I will verify what you claim and adjust accordingly.通常它的东西我都忽略了,而且会迅速改变,并感谢将给予,否则,我会核实你的要求和相应的调整。 That doesn't mean to just claim you disagree with what I say, if you feel that all I have said here is wrong feel free to write your own thread.这并不意味着只要求你说什么我不同意,如果你觉得我在这里说,所有是错误的随意写你自己的线程。
Thanks for reading, I tried to keep it short for those of us with the shorter attention spans.谢谢您的阅读,我试图保持它对于我们这些较短的注意力短。